Work in progress
Creating Mods
detail how to create a mod
creating mod packs
on the installed mods screen, click the create mod pack button. This will take you to the mod pack creator screen. Here you need to enter a mod name, author, and description. You can also add a thumbnail if you want. Hit the create modpack button and you should see it in your list of installed mods. To start edditting it, hit the director's megaphone button and it'll take you to the level editor
Level editor
quick start guide
layout
The top left of the editor has tabs that hold your animation loops, videos, sound loops, and voice banks The center is your preview window that also holds the camera zoom function The top right holds your sound FX, Saved note patterns, and your flags and effects The middle taskbar ,in order, has the current shot your on, the beat selection, which difficulty your on, The record button, the seek bar, a toggle for sex toys, a button to open your mod folder, a toggle to show and hide a mockup of the game overlay, a toggle for a metronome, a button to open project settings, and a button to create cutscenes. The bottom is your timeline, showing your beats, flags, effects, notes, animations, and sounds.
Top left menu
Your animation loops, videos, sound loops, and voice banks are all here inside their respective foldable menues.
Animation loops can be made using two methods.
The first method is by dragging either a .gif, .mp4, .ogv and .webm into the game window. For .mp4, .ogv, and .webm It will ask if you want to import it as a video or spritesheet. If you want it to be an animation loop select sprite sheet. It'll take a second to import, then itll show a preview of your animation allow you to set the start and end points of it that you want to use for your loop. setting the in point will set where the loop starts, and out point is where it ends.
The second method is by dragging a sprite sheet that is either a .png, .jpg, or .webp. It'll take a second to import, then it'll popup with a window that allows you to input the horizontal, verticle, and total frames. so if your sprite sheet is 3x4 but only has 10 sprites (where there are 2 empty frames) youd set it as 3 horizontal, 4 verticle, and 10 total.
Once you have them you can drag and drop them into the timeline, and the loop will play when it hits a note. The shorter the distance to the next note, the faster it goes, and the longer the distance the slower. You can delete them by using the right mouse button when hovering over them.
you can click the star icon on the animation loop to place it as a effects loop. This is useful for things like cum and other fluids that you dont want to show every note. For example you might want every other note, or only the last notes, to show cum shooting out.
videos can be made by dragging in a .mp4, .ogv, and .webm file into the game window and selecting the video option. Videos play at their set speed independent of notes and beat and will only end once it reaches the end of the video. They arent as versitile as sprite sheets, since they dont loop on their own, but can be good for ending or starting a level. to use them, drag the video into the timeline and it will play as soon as the level reaches that note.
Sound loops can be made by clicking the speaker icon at the bottom of the left menu. This will make an empty sound bank for you to use and add sounds to. Click on the edit icon (pencil) to open a menu where you can add sounds into it. to place it, drag and drop it into the timeline where you want it to start. The sound loop will play the sounds inputed in order at each loop. This is useful so you dont have to manually add a sound at each beat, the loop will handle that for you.
voice banks can be made by clicking the mic icon at the bottom of the left menu. This will make an empty voice bank for you. Click on the edit icon (pencil) to open a menu where you can add sounds into it. to place it, drag and drop it into the timeline where you want it to play.
Preview screen
The preview screen shows you what your level will look like as you play. It also holds the camera function, allowing you to zoom and pan in on your animation. While hovering over the screen, use the scroll wheel to zoom in and use left mouse button to pan. You can use right click to reset the camera postion. When you have the camera where you want it, use shift+C to place it on the timeline. Useful if you want to zoom in on a characters face, or juicy parts of an animation for a bit.
Top right menu
Your Sound fx triggers, saved note patterns, and flag and effects are all here inside their respective foldable menues.
sound fx triggers can be made by dragging in a .ogg, .mp3, or .wav file into the game window and selecting soundFX. You can then place it, by clicking and dragging it onto the timeline. You can then remove it by right clicking it on the timeline. This is useful for when you want to place the audio manually in your level. For instance you can have a small dialouge clip at the start of a new shot.
Note patterns can be added by........They allow you to save a pattern of notes to reuse at a similar part to a song.
Flags and effects can be added to the timeline by clicking and dragging them onto the timeline. They can be removed by right clicking it. These each do something special such as ending the level and flipping the animation.
task bar
This bar holds an indicator for the current shot your on, the beat selection, which difficulty your on, The record button, the seek bar, a toggle for sex toys, a button to open your mod folder, a toggle to show and hide a mockup of the game overlay, a toggle for a metronome, a button to open project settings, and a button to create cutscenes.
the current shot incicator shows what shot you own, each animation loop you put into the timeline counts as a shot.
beat selection allows you to select between full to eighth notes, giving your precision on how close you want your notes, and can be switched at any time. So one section may be best suited for 1/8 notes ,but full notes work for the rest of the song.
difficulty selection allows you to swap your charts to different difficulties from inside of the level creator.
the record button is needed to place notes. once its active, pressing the note buttons will place it to the nearest beat on the timeline. So activate it, use space bar to preview your level, and press the notes as you listen to the music.
the seek bar allows you to see where you are at in the song, and allows you to scroll through the song as well.
the sex toy toggle allows you to test sex toys on the fly.
The open mod folder button does what it says, its useful for finding files you have in the mod if needed.
The overlay button allows you to see if the game ui will get in the way of your animation.
The metronome button toggles a sound that plays at each beat, allowing you to better hear the beats over the music and sounds.
The Project settings allow you to change the level name, character name, mod creator, song title, song author, song bpm, song offset, and post song delay
The cuscene button allows you to make and edit your own pre and post level cutscenes. If you want a little more story, or to make your own pseudo campaign feel connected.
Timeline
The timeline is where you can see your notes, effects, sounds, flags, videos, and animation loops. you can drag your sounds, animations, and effects around and delete them with rightclick. Notes can be selected by holding left mouse, and can be copied and pasted with ctrl+c and pasted with ctrl+v. right clicking on notes opens a menu to set it to different note types. middle mouse can be used to scroll through the timeline.